Looking over this part of the adventure, we find a lot of the problem I mentioned before in which the PCs are set up to fight single opponents in small rooms. My plan is to dissociate the opponents from their locations, and instead break them up into "encounter groups" that may be fought in a number of locations.
First encounter group = Yargin plus 3 dogs (originally he and his 1 dog were separate encounters). I'll make this group a 2nd level encounter so that we start off with a challenging fight, and it will be worth 625 XP. This should take place somewhere on the ground floor, once the PCs enter the building.
The next encounter group consists of Hookshanks and Giggles, plus 4 thugs (minions). This one will be a 1st level encounter worth 500 XP. This can take place in the processing room or on the ground floor if the PCs make alot of noise fighting Yargin and the dogs.
The next encounter takes place if the PCs fall into the water. Originally it was a single jigsaw shark, but I'll make it 2 sharks to keep it interesting, and a level 1 encounter for 500 XP.
The adventure as written has the PCs encounter small groups of Drain Spiders in various rooms. I'll lump these encounters into 1 level 2 fight for 625 XP. I may have to create Drain Spiders. My cursory glance at the spiders in the MM shows that they are all a bit powerful. Maybe I can re-skin a swarm of some kind?
Finally, we have the finale fight with Lamm. I'll give him 2 pet crocodiles rather than 1, and give Lamm himself some forced movement powers so that he can hopefully maneuver some of the PCs into the pit with the crocs. As the finale, this will be a hard (level 3) encounter worth 750 XP.
As a final boost, the PCs can get 100 XP form a minor quest if they get some of the orphans to a reputable orphanage.
Part 1 XP total = 3600. My main conecrn here is that 600 of that XP (from the shark fight and the minor quest) are from sources that may or may not occur without some railroading on the GMs part. I'll have to give that some thought.
Next up, I'll try my hand at making up my first 4E monsters and NPCs...
8 years ago