On my first skim read-through of Edge of Anarchy, I noticed that there are a few places in the adventure that call for random encounters. This seems like it will play havoc with the amount of XP that the PCs will get over the course of the adventure, and mess up the balancing of encounters and the pacing of what level the PCs are at any given point in the adventure/AP.
My initial thought is to stat up each option in the random encounter table as a combat or skill challenge encounter, and give them all the same XP value. I'll then suggest that DMs either randomly roll or choose two of the options for their PCs to encounter. This will allow me to keep a handle on how much XP the party should have at any given time in the adventure, but still allow for some variance in the plot.
I'll have to give this some more thought as I continue my detailed reading of the adventure.
7 years ago